From 42cd0bc58f0a0750a8f7f0b18fabb44d07b95d0b Mon Sep 17 00:00:00 2001 From: CaptainStouf <stouf@hardware-libre.org> Date: Mon, 23 May 2016 03:47:49 +0200 Subject: [PATCH] Quick hack to set currentFrame at 0 when calling setFrames. Allows multilevel navigation. Signed-off-by: CaptainStouf <stouf@hardware-libre.org> --- SSD1306Ui.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/SSD1306Ui.cpp b/SSD1306Ui.cpp index 36b46aa..d6d7bda 100644 --- a/SSD1306Ui.cpp +++ b/SSD1306Ui.cpp @@ -96,6 +96,7 @@ void SSD1306Ui::setFrameAnimation(AnimationDirection dir) { void SSD1306Ui::setFrames(FrameCallback* frameFunctions, uint8_t frameCount) { this->frameCount = frameCount; this->frameFunctions = frameFunctions; + this->state.currentFrame = 0; } // -/----- Overlays ------\- -- GitLab