Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
C
ch32v003fun
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Andreas Horn
ch32v003fun
Commits
8697e9aa
Commit
8697e9aa
authored
1 year ago
by
cnlohr
Browse files
Options
Downloads
Patches
Plain Diff
Move touch to header.
parent
8b05efb3
No related branches found
Branches containing commit
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
examples/cap_touch_adc/cap_touch_adc.c
+1
-122
1 addition, 122 deletions
examples/cap_touch_adc/cap_touch_adc.c
extralibs/ch32v003_touch.h
+147
-0
147 additions, 0 deletions
extralibs/ch32v003_touch.h
with
148 additions
and
122 deletions
examples/cap_touch_adc/cap_touch_adc.c
+
1
−
122
View file @
8697e9aa
...
...
@@ -21,101 +21,7 @@
#include
"ch32v003fun.h"
#include
<stdio.h>
#define ADC_SAMPLE_TIME 2 // Tricky: Don't change this without a lot of experimentation.
#define MAX_SCALECHECK 4
// Can either be 0 or 1.
// If 0: Measurement low and rises high. So more pressed is smaller number.
// If 1: Higher number = harder press. Good to pair with TOUCH_FLAT.
// If you are doing more prox, use mode 0, otherwise, use mode 1.
#define TOUCH_SLOPE 1
// If you set this to 1, it will glitch the line, so it will only read
// anything reasonable if the capacitance can overcome that initial spike.
// Typically, it seems if you use this you probbly don't need to do
// any pre-use calibration.
#define TOUCH_FLAT 0
void
InitTouchADC
(
)
{
// ADCCLK = 24 MHz => RCC_ADCPRE = 0: divide sys clock by 2
RCC
->
CFGR0
&=
~
(
0x1F
<<
11
);
// Set up single conversion on chl 2
ADC1
->
RSQR1
=
0
;
ADC1
->
RSQR2
=
0
;
// turn on ADC and set rule group to sw trig
ADC1
->
CTLR2
|=
ADC_ADON
|
ADC_EXTSEL
;
// Reset calibration
ADC1
->
CTLR2
|=
ADC_RSTCAL
;
while
(
ADC1
->
CTLR2
&
ADC_RSTCAL
);
// Calibrate
ADC1
->
CTLR2
|=
ADC_CAL
;
while
(
ADC1
->
CTLR2
&
ADC_CAL
);
}
// Run from RAM to get even more stable timing.
// This function call takes about 8.1uS to execute.
uint32_t
ReadTouchPin
(
GPIO_TypeDef
*
io
,
int
portpin
,
int
adcno
,
int
iterations
)
__attribute__
((
noinline
,
section
(
".srodata"
)));
uint32_t
ReadTouchPin
(
GPIO_TypeDef
*
io
,
int
portpin
,
int
adcno
,
int
iterations
)
{
uint32_t
ret
=
0
;
ADC1
->
RSQR3
=
adcno
;
ADC1
->
SAMPTR2
=
ADC_SAMPLE_TIME
<<
(
3
*
adcno
);
uint32_t
CFGBASE
=
io
->
CFGLR
&
(
~
(
0xf
<<
(
4
*
portpin
)));
uint32_t
CFGFLOAT
=
((
GPIO_CFGLR_IN_PUPD
)
<<
(
4
*
portpin
))
|
CFGBASE
;
uint32_t
CFGDRIVE
=
(
GPIO_CFGLR_OUT_2Mhz_PP
)
<<
(
4
*
portpin
)
|
CFGBASE
;
// If we run multiple times with slightly different wait times, we can
// reduce the impact of the ADC's DNL.
#if TOUCH_FLAT == 1
#define RELEASEIO io->OUTDR = 1<<(portpin+16*TOUCH_SLOPE); io->CFGLR = CFGFLOAT;
#else
#define RELEASEIO io->CFGLR = CFGFLOAT; io->OUTDR = 1<<(portpin+16*TOUCH_SLOPE);
#endif
#define INNER_LOOP( n ) \
{ \
/* Only lock IRQ for a very narrow window. */
\
__disable_irq(); \
\
/* Tricky - we start the ADC BEFORE we transition the pin. By doing \
this We are catching it onthe slope much more effectively. */
\
ADC1->CTLR2 = ADC_SWSTART | ADC_ADON | ADC_EXTSEL; \
\
ADD_N_NOPS( n ) \
\
RELEASEIO \
\
/* Sampling actually starts here, somewhere, so we can let other \
interrupts run */
\
__enable_irq(); \
while(!(ADC1->STATR & ADC_EOC)); \
io->CFGLR = CFGDRIVE; \
io->OUTDR = 1<<(portpin+(16*(1-TOUCH_SLOPE))); \
ret += ADC1->RDATAR; \
}
int
i
;
for
(
i
=
0
;
i
<
iterations
;
i
++
)
{
// Wait a variable amount of time based on loop iteration, in order
// to get a variety of RC points and minimize DNL.
INNER_LOOP
(
0
);
INNER_LOOP
(
2
);
INNER_LOOP
(
4
);
}
return
ret
;
}
#include
"ch32v003_touch.h"
int
main
()
{
...
...
@@ -133,8 +39,6 @@ int main()
{
uint32_t
sum
[
8
]
=
{
0
};
int
j
;
uint32_t
start
=
SysTick
->
CNT
;
// Sampling all touch pads, 3x should take 6030 cycles, and runs at about 8kHz
...
...
@@ -156,28 +60,3 @@ int main()
}
}
/*
* MIT License
*
* Copyright (c) 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
This diff is collapsed.
Click to expand it.
extralibs/ch32v003_touch.h
0 → 100644
+
147
−
0
View file @
8697e9aa
#ifndef _CH32V003_TOUCH_H
#define _CH32V003_TOUCH_H
/** ADC-based Capactive Touch Control.
see cap_touch_adc.c for an example.
// Enable GPIOD, C and ADC
RCC->APB2PCENR |= RCC_APB2Periph_GPIOA | RCC_APB2Periph_GPIOD | RCC_APB2Periph_GPIOC | RCC_APB2Periph_ADC1;
InitTouchADC();
// Then do this any time you want to read some touches.
sum[0] += ReadTouchPin( GPIOA, 2, 0, iterations );
sum[1] += ReadTouchPin( GPIOA, 1, 1, iterations );
sum[2] += ReadTouchPin( GPIOC, 4, 2, iterations );
sum[3] += ReadTouchPin( GPIOD, 2, 3, iterations );
sum[4] += ReadTouchPin( GPIOD, 3, 4, iterations );
sum[5] += ReadTouchPin( GPIOD, 5, 5, iterations );
sum[6] += ReadTouchPin( GPIOD, 6, 6, iterations );
sum[7] += ReadTouchPin( GPIOD, 4, 7, iterations );
*/
#define TOUCH_ADC_SAMPLE_TIME 2 // Tricky: Don't change this without a lot of experimentation.
// Can either be 0 or 1.
// If 0: Measurement low and rises high. So more pressed is smaller number.
// If 1: Higher number = harder press. Good to pair with TOUCH_FLAT.
// If you are doing more prox, use mode 0, otherwise, use mode 1.
#define TOUCH_SLOPE 1
// If you set this to 1, it will glitch the line, so it will only read
// anything reasonable if the capacitance can overcome that initial spike.
// Typically, it seems if you use this you probbly don't need to do
// any pre-use calibration.
#define TOUCH_FLAT 0
static
void
InitTouchADC
(
);
void
InitTouchADC
(
)
{
// ADCCLK = 24 MHz => RCC_ADCPRE = 0: divide sys clock by 2
RCC
->
CFGR0
&=
~
(
0x1F
<<
11
);
// Set up single conversion on chl 2
ADC1
->
RSQR1
=
0
;
ADC1
->
RSQR2
=
0
;
// turn on ADC and set rule group to sw trig
ADC1
->
CTLR2
|=
ADC_ADON
|
ADC_EXTSEL
;
// Reset calibration
ADC1
->
CTLR2
|=
ADC_RSTCAL
;
while
(
ADC1
->
CTLR2
&
ADC_RSTCAL
);
// Calibrate
ADC1
->
CTLR2
|=
ADC_CAL
;
while
(
ADC1
->
CTLR2
&
ADC_CAL
);
}
// Run from RAM to get even more stable timing.
// This function call takes about 8.1uS to execute.
static
uint32_t
ReadTouchPin
(
GPIO_TypeDef
*
io
,
int
portpin
,
int
adcno
,
int
iterations
)
__attribute__
((
noinline
,
section
(
".srodata"
)));
uint32_t
ReadTouchPin
(
GPIO_TypeDef
*
io
,
int
portpin
,
int
adcno
,
int
iterations
)
{
uint32_t
ret
=
0
;
ADC1
->
RSQR3
=
adcno
;
ADC1
->
SAMPTR2
=
TOUCH_ADC_SAMPLE_TIME
<<
(
3
*
adcno
);
uint32_t
CFGBASE
=
io
->
CFGLR
&
(
~
(
0xf
<<
(
4
*
portpin
)));
uint32_t
CFGFLOAT
=
((
GPIO_CFGLR_IN_PUPD
)
<<
(
4
*
portpin
))
|
CFGBASE
;
uint32_t
CFGDRIVE
=
(
GPIO_CFGLR_OUT_2Mhz_PP
)
<<
(
4
*
portpin
)
|
CFGBASE
;
// If we run multiple times with slightly different wait times, we can
// reduce the impact of the ADC's DNL.
#if TOUCH_FLAT == 1
#define RELEASEIO io->OUTDR = 1<<(portpin+16*TOUCH_SLOPE); io->CFGLR = CFGFLOAT;
#else
#define RELEASEIO io->CFGLR = CFGFLOAT; io->OUTDR = 1<<(portpin+16*TOUCH_SLOPE);
#endif
#define INNER_LOOP( n ) \
{ \
/* Only lock IRQ for a very narrow window. */
\
__disable_irq(); \
\
/* Tricky - we start the ADC BEFORE we transition the pin. By doing \
this We are catching it onthe slope much more effectively. */
\
ADC1->CTLR2 = ADC_SWSTART | ADC_ADON | ADC_EXTSEL; \
\
ADD_N_NOPS( n ) \
\
RELEASEIO \
\
/* Sampling actually starts here, somewhere, so we can let other \
interrupts run */
\
__enable_irq(); \
while(!(ADC1->STATR & ADC_EOC)); \
io->CFGLR = CFGDRIVE; \
io->OUTDR = 1<<(portpin+(16*(1-TOUCH_SLOPE))); \
ret += ADC1->RDATAR; \
}
int
i
;
for
(
i
=
0
;
i
<
iterations
;
i
++
)
{
// Wait a variable amount of time based on loop iteration, in order
// to get a variety of RC points and minimize DNL.
INNER_LOOP
(
0
);
INNER_LOOP
(
2
);
INNER_LOOP
(
4
);
}
return
ret
;
}
#endif
/*
* MIT License
*
* Copyright (c) 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment